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Old May 12, 2009, 07:40 PM // 19:40   #1
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Default Had another idea (Build)

[build prof=Assassin/Dervish][Wearying Strike][Mystic Sweep (PvP)][Onslaught][Whirling Charge][Assassin's Remedy (PvP)][Critical Eye][Way of the Master][Resurrection Signet][/build]
[build prof=Assassin/Dervish][Wearying Strike][Mystic Sweep (PvP)][Onslaught][Whirling Charge][Assassin's Remedy (PvP)][Critical Eye][Way of the Master][Resurrection Signet][/build]
[build prof=Elementalist/Ritualist][Savannah Heat][Searing Heat][Rodgort's Invocation][Glyph of Lesser Energy][Fire Attunement][Grasping Earth][Ward Against Foes][Flesh of My Flesh (PvP)][/build]
[build prof=Elementalist/Ritualist][Savannah Heat][Searing Heat][Rodgort's Invocation][Glyph of Lesser Energy][Fire Attunement][Weapon of Warding (PvP)][Ward Against Foes][Death Pact Signet][/build]
[build prof=Monk/Mesmer][Tease][Power Drain][Leech Signet][Inspired Enchantment][Drain Enchantment][Judge's Insight][Strength of Honor][Resurrection Signet][/build]
[build prof=Monk/Paragon][Peace and Harmony][Heaven's Delight][Divine Healing]["Make Haste!"]["Stand Your Ground!"]["Fall Back!"][Song of Concentration][Resurrection Signet][/build]
[build prof=Monk/Mesmer][Restore Condition][Reversal of Fortune][Guardian][Spirit Bond (PvP)][Shield of Absorption][Holy Veil][Aura of Stability][Channeling][/build]
[build prof=Monk/Mesmer][Patient Spirit][Dwayna's Kiss][Heal Party][Infuse Health][Power Drain][Cure Hex][Healer's Boon][Channeling][/build]



Main idea is obviously the A/D. Crit Scythe is strong, A/D Way of the Assassin proved that. (They had over 100 DPS as I recall)

This takes a bit of a that (25% IAS, lesser chance to crit), BUT gets some more Primal Rage.

Any input, as I don't have enough faction on my second acount to play it myself?

Seems pretty solid to me tough. Yes, it's HA, anything works, but the A/D is relativly original (I atleast havn't seen it before), and seems kinda fun. (Combining crit scythe with PR, gogo)
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Old May 12, 2009, 08:21 PM // 20:21   #2
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I do not think onslaught and whirling stack, could be wrong.
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Old May 12, 2009, 08:30 PM // 20:30   #3
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Borat, you cannot both bitch about shitty meta and gimmicky button bash builds, then go out and create your own gimmicky button bash builds.
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Old May 12, 2009, 09:07 PM // 21:07   #4
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Quote:
Originally Posted by Kerwyn Nasilan View Post
I do not think onslaught and whirling stack, could be wrong.
Stacks up to 33% running, only thing that goes faster than 33% is dash itself...


Don't really need P&H and RC in the same, I'd run P&H with the other monk being a SoD or ZB monk, aura of stability is kinda worthless imo but then again it is HA...

Just my two cents
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Old May 12, 2009, 09:58 PM // 21:58   #5
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I've played that onslaught scythe (not with whirling tho). It's fairly powerful, just a little on the expensive side having to maintain remedy all the time because of wearying strike.

[build prof=A/D name="Button Masher #1" Cri=10+3 Scy=11 Win=10][Wearying Strike][Mystic Sweep (PvP)][Eremites Attack (PvP)][Crippling Sweep][Onslaught][Way of the Master][Assassins Remedy (PvP)][Resurrection Signet][/build]
[build prof=A/D name="Button Masher #2" Cri=10+3 Scy=11 Win=10][Wearying Strike][Mystic Sweep][Eremites Attack][Crippling Sweep][Onslaught][Way of the Master][Assassins Remedy][Resurrection Signet][/build]
[build prof=E/Ri name="Fire Wizard" Ene=8+1 Fir=12+2 Res=10][Savannah Heat][Searing Heat][Teinais Heat][Rodgorts Invocation][Fire Attunement][Glyph of Lesser Energy][Resilient Weapon][Death Pact Signet (PvP)][/build]
[build prof=E/Ri name="Earth Wizard" Ene=10+1 Ear=12+2 Res=8][Sandstorm][Eruption][Stoning][Ward Against Foes][Earth Attunement][Glyph of Lesser Energy][Weapon of Warding][Flesh of my Flesh (PvP)][/build]
[build prof=Me/Ne name="Annoying Mesmer" Fas=8+1 Ins=10+2 Dom=2 Dea=12][Tainted Flesh][Rotting Flesh][Rend Enchantments][Well of the Profane][Cry of Frustration][Power Drain][Auspicious Incantation][Resurrection Signet][/build]
[build prof=Mo/P name="Bitch Position" Div=12+2 Pro=9+1 Comma=9][Empathic Removal][Deny Hexes][Divine Healing][Heavens Delight][Make Haste][Fall Back][Song of Concentration][Resurrection Signet][/build]
[build prof=Mo/Me name="RC Monk" Div=10+1 Pro=12+2 Ins=8][Reversal of Fortune][Restore Condition][Spirit Bond][Guardian][Shield of Absorption][Aura of Stability][Holy Veil][Channeling][/build]
[build prof=Mo/Me name="HB Monk" Div=10+1 Hea=12+2 Ins=8][Infuse Health][Patient Spirit][Dwaynas Kiss][Heal Party][Cure Hex][Healers Boon][Auspicious Incantation][Channeling][/build]

I just have a funny feeling PnH is going to be nerfed this weak and only Borat has the power to make sandstorm and FC taint meta again.
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Old May 12, 2009, 11:15 PM // 23:15   #6
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Quote:
Originally Posted by Momir View Post
Stacks up to 33% running, only thing that goes faster than 33% is dash itself...



Just my two cents
[burning speed]

And oh yeah, that would make sense
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Old May 13, 2009, 02:42 AM // 02:42   #7
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I had an idea for a build

[withering aura] + [wounding strike] + [judges insight] + [strength of honor] + [oppressive gaze]
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Old May 13, 2009, 04:45 AM // 04:45   #8
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OMFGGGGGG why do people still run that horrible PnH bar?! Run PnH prot instead and have him focus on the backline to avoid overlapping prot. I've said it before and I'll say it again: [Heaven's Delight] and [Divine Healing] are only good if your team likes to stand in AoE. If your team likes to stand in AoE, no PnH monk can possibly save you anyway. Swap out those garbage party heals for something like [Shield of Absorption] + [Spirit Bond] (or, hell, [Protective Spirit]). ["Stand Your Ground"] is a possibly worthwhile addition, but it always struck me as counterproductive with ["Fall Back!"] and ["Make Haste!"] on the same bar. I still think I'd rather have a second [Aura of Stability] than a ["Stand Your Ground!"] in most cases, but I can see both sides of that argument. I always thought ["Stand Your Ground!"] kicked ass.

Last edited by Nadia Roark; May 13, 2009 at 04:54 AM // 04:54..
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Old May 13, 2009, 05:17 AM // 05:17   #9
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And for the umpteenth time, Nadia is once again right on with her suggestions for the PnH bar. Seriously, unless you're against a full hexway (which no one decent runs anymore) you don't need to be removing four hexes with [[Deny Hexes]. Just don't waste PnH.

As for the main build, a couple thoughts:
  • [Assassin's Remedy] + [Wearying Strike] /wins PvP
  • [Onslaught] and [Whirling Charge] do not stack enough to merit the latter
  • Since you have no knockdown, [Savannah Heat] is a waste and good teams will kite
  • [Life Sheath] instead of [Restore Condition] when bringing PnH
  • Mel's Turret instead of [Tease] to help frontline, better interrupts
  • N or Rt Smiter for more reliable pressure instead of one of your eles
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Old May 13, 2009, 05:49 AM // 05:49   #10
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Thanks for the support. Most people just shout me out of the conversation because its the IWAY PnH bar, but honestly every time I've played with [Divine Healing] and [Heaven's Delight] I've watched my party (especially my backline) get owned while I sat there with plenty of energy to prot but no skills with which to do it.

However, in the OP's defense [Deny Hexes] is replaced with ["Stand Your Ground"] which is slightly better, especially with [Cure Hex] on the healer's bar and PnH's (relatively) newfound leetness. It's a good change; but I'd still drop the two party heals for more prot. Just have your backline watch the rest of the party, and make your PnH prot spam his spells all over the prot. Having [Aura of Stability] on the prot whenever possible will defuse a tremendous amount of pressure, since many teams are built around taking down targets while the prot is shut down (usually by KD or enchant stripping).
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Old May 13, 2009, 07:59 AM // 07:59   #11
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The build looks alright, but if you already have onslaught, why take whirling charge? or the other way around, You can always take dark apostasy for onslaught.
Personally I would swap out the PnH for a rit, give the prot PnH, and then you got even more damage on the spike with the rit. and let the ele with wow/pact take song/make haste, and the rit /p with a second song, or if you're party can spread out and you don't really need PnH, you take back RC/LS on the prot, and take a rt/mo with convert/ or even veil

And yes, it's pretty original to put a dual critderv frontline.

I once tried A/D spike with discord necro's Oo, can't remember how I got to that, although it kind of worked when people were on time.
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Old May 13, 2009, 03:02 PM // 15:02   #12
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@Nadia

You need party healing for HA. Even with the most amazing prots there's always situations where you need it and divine healing / heaven's delight are adequate. Do the math, with 14 DF each one heals for a potential 500 health (57x8 + 45 on yourself DF bonus).

If PwK is nerfed tomorrow this unfortunately makes a 3 monk backline even more attractive. Although, if PnH is also nerfed you might see soul bind heroes return to the meta which can make party healing quite a face palm when they are left alone.
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Old May 14, 2009, 05:09 AM // 05:09   #13
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okay I got another

[burning arrow] -> [hunters shot] -> [savage shot] + [i will avenge you]
standard iway backline

can throw in some [melandrus shot], [lightning reflexes], [prepared shot] what have you
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Old May 14, 2009, 01:18 PM // 13:18   #14
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Originally Posted by Reverend Dr View Post
okay I got another

[burning arrow] -> [hunters shot] -> [savage shot] + [i will avenge you]
standard iway backline

can throw in some [melandrus shot], [lightning reflexes], [prepared shot] what have you
Your IAS won't do you that much good, because your still stuck on your recharge of skills. Unless you have QZ (even with Expertise, energy says hi), you won't do big damage at all.

What I would run is:

[build prof=Ranger/Warrior][No Skill][Power Shot][Sundering Attack (PvP)][Penetrating Attack (PvP)][Savage Shot][Expert Focus][I Will Avenge You!][Resurrection Signet][/build]

And then either run:

[Burning Arrow][Expert's Dexterity][Melandru's Shot] or [Punishing Shot], for the dramatic interrupts. (I can imagine Spamming Punishing Shot + Savage shot hurt)
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Old May 14, 2009, 02:16 PM // 14:16   #15
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dervishes and fire eles

new and original concept

Quote:
Originally Posted by arienrhode View Post
I just have a funny feeling PnH is going to be nerfed this weak and only Borat has the power to make sandstorm and FC taint meta again.
yes, FC taint is so useful with sig hum gone
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Old May 14, 2009, 03:34 PM // 15:34   #16
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iway with no pets?

gg @ creativity
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Old May 14, 2009, 03:57 PM // 15:57   #17
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iway with no pets?

gg @ creativity
Lol, good point. We use the ghostly

I was just fooling around anyways...
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Old May 14, 2009, 04:02 PM // 16:02   #18
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i think we are are
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Old May 14, 2009, 04:22 PM // 16:22   #19
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Well it worked that one time we took 3 BA rangers and 1 ES across from 4 paragons.

Do you really need to spike more than once every 5 seconds? Even without QZ you are still going to run out of energy spiking that often.
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Old May 14, 2009, 09:01 PM // 21:01   #20
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Quote:
Originally Posted by arienrhode View Post
@Nadia

You need party healing for HA. Even with the most amazing prots there's always situations where you need it and divine healing / heaven's delight are adequate. Do the math, with 14 DF each one heals for a potential 500 health (57x8 + 45 on yourself DF bonus).
I guess it depends on what you're more likely to run into. I've seen my share of party pressure teams but the majority of games I've played lately have tended more to the "focused pressure" end of things; builds like IWAY, Mathway, and Rspike fall into this category. Hex pressure is more or less out the window and I've only seen one or two Tainters. Party pressure skills are still used, but mostly on eles and (I sure hope) in conjunction with KD skills.

There's nothing wrong with party healing in general and I agree that it has its uses, but neither divine/heaven's is powerful enough on its own and thus requires the use of two skill slots (and bear in mind this is already on a monk who carries a rez) which is what truly marginalizes the bar in my opinion. I've run with the divine favor heals before and there were situations where I found them useful, but I found myself wanting prot much more often than party heals. Since most teams tend towards focused rather than party-wide pressure, this usually means that even though someone might've racked up some damage (either from walking through aoe, fake spikes, etc), they aren't actually being targeted by the other team and thus aren't in as much danger as the party bar might have us think.

Maybe the problem is that good monks are just too rare?
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